Many of you know I’m now a full-time student and that has me cutting back on creating tutorials. Not enough time. So how is it that I have a new tutorial for Unity 2D game development? Because my CS109 class is using Unity and since I have game dev experience I’m a “peer mentor” for […]Read More
Game Dev News From Around
(Only the interesting stuff.)
I’ve used this guy’s art before but never knew he had these tutorials available. 2D Game Art Tutorials by Chris Hildenbrand | ZEEF
For the teachers among us — interesting paper on newbies using Unity to teach game development. They seemed to be surprised that using an existing game engine made the students more successful. Um, duh? If you want to teach game development, use game tools. If you want to teach game engine development, *that’s* when you […]
You’re a game developer, not a marketer! Which sucks, because unless you get incredibly lucky (against the odds like struck by lightning *while* winning the lottery) your game will go nowhere. It will lay there like a lump, twitching, while you wonder what went wrong with your dream. (And your children stare at you with […]
Here’s a list of places where you can look for audio for your games. Some I knew about; some I didn’t. It’s courtesy of the guys at V-Play — if you haven’t looked at that game engine before it’s worth a peek. Looks interesting. 16 Sites Offering Free Game Sounds for Game Devs – V-Play
Interesting quick read with some nice numbers if you’re looking for a job in the game dev industry. One part leaped out at me… “However, this has had the effect of crowding out the space, with more developers (many of whom are not really skilled enough to make a profitable game)…” Yes, there are a […]
Nice cheat sheet (in PDF format) for the new stuff in Unity 5 — much of it is 3D-related, but there’s still some good info for us 2D game developers… Tips and Training for Unity 5 Features
Tutorials and Stuff
Using transition.to() for animation is one of the most awesome things about Corona SDK. It makes simple animation quick and easy. However, it’s based on time — move the object from Point A to Point B over a specified amount of time. Which means if you want to move something different distance at the same […]
(This video is not from the Pixelnest Studio guys, but it’s based on their tutorial, thus the name.) After creating the tutorial to make random enemies for the Pixelnest-based videos I decided to keep going and add a way to finish the level instead of just flying to the right forever. Following is a video showing the way I […]
(This video is not from the Pixelnest Studio guys, but it’s based on their tutorial, thus the name.) After finishing the Pixelnest-based videos I decided to tweak things a bit. One feature I wanted to add was random Poulpi — instead of placing them on the screen I wanted to randomize their position (and number). […]
I’ve created a series of game dev video tutorials for Unity 2D beginners: Unity 2D Game Tutorial The tutorial is based off the written tutorials from the guys at Pixelnest Studio (with their permission) and will get you started making a simple shoot ’em up game.
I’m working on a puzzle game where the player can walk off the screen and wrap around to the other side. That effect is also see in arcade games like the classic Asteroids where the asteroids and space ship wrap around the screen.
There’s a new tutorial video (and sample code) on the MasteringCoronaSDK.com site. It’s free (although requires you register on the site) and talks about managing display objects that are “mass created” and don’t have variable names attached to them.