On the first day of WWDC 2014 Apple surprised everyone with the introduction of “Objective-C without the C” — a new programming language called Swift. It’s a language that leans more toward typical “scripting” languages than compiler-based languages (although it’s still compiled and apparently is very fast). I’m one of those folks who gave up […]Read More
Game Dev News From Around
(Only the interesting stuff.)
I thought I posted this already, but must have been so enamored with it that sharing it was pushed to the back burner. If you’re interested in creating adventure games, see this article for ways to put puzzles together. Grumpy Gamer – Puzzle Dependency Charts When you’re done with that, check out the game dev […]
It’s Raph Koster, which is reason enough to pay attention. (Thanks to GDC for releasing some of their videos for free.) Gamasutra – Video: Practical Creativity – A way to invent new kinds of video games
Great article with some ideas for people who are thinking about artwork and art styles for their games. Even if you don’t agree with one of the main premises of the article (pixel art is tired), there are enough other ideas that make the article well worth reading and absorbing. Gamasutra: Joseph Humfrey’s Blog – […]
Got a story-based game? Adventure? RPG? Here’s an article on 36 plots and examples of each. The 36 Plots
Raph Koster’s book, Theory of Fun for Game Design, should be considered “required reading” for all game developers. This link is to an article on his website which talks about cloning vs original game design. Good stuff, as always. When is a Clone » Raph’s Website
Tutorials and Stuff
Using transition.to() for animation is one of the most awesome things about Corona SDK. It makes simple animation quick and easy. However, it’s based on time — move the object from Point A to Point B over a specified amount of time. Which means if you want to move something different distance at the same […]
(This video is not from the Pixelnest Studio guys, but it’s based on their tutorial, thus the name.) After creating the tutorial to make random enemies for the Pixelnest-based videos I decided to keep going and add a way to finish the level instead of just flying to the right forever. Following is a video showing the way I […]
(This video is not from the Pixelnest Studio guys, but it’s based on their tutorial, thus the name.) After finishing the Pixelnest-based videos I decided to tweak things a bit. One feature I wanted to add was random Poulpi — instead of placing them on the screen I wanted to randomize their position (and number). […]
I’ve created a series of game dev video tutorials for Unity 2D beginners: Unity 2D Game Tutorial The tutorial is based off the written tutorials from the guys at Pixelnest Studio (with their permission) and will get you started making a simple shoot ‘em up game.
I’m working on a puzzle game where the player can walk off the screen and wrap around to the other side. That effect is also see in arcade games like the classic Asteroids where the asteroids and space ship wrap around the screen.
There’s a new tutorial video (and sample code) on the MasteringCoronaSDK.com site. It’s free (although requires you register on the site) and talks about managing display objects that are “mass created” and don’t have variable names attached to them.