I’m currently working on A Dungeon Crawler and a Word Game Had a Baby and one thing I’m struggling with is “tuning” the game. Since pickup items are generated randomly (but weighted) it’s possible to discover a level that can’t be beaten with the items you find. This post gave me some good ideas — […]
Read MoreSprite + Prefab Unity 2D Tutorial
I just posted a new (free) tutorial showing how to use a single base prefab and an array of sprites to create multiple prefabs — all different, but similar in action. You’d use this technique in a game where many game objects are of the same type, but just look different (and possibly have some […]
Read MoreWeek 12: Word Dungeons
Back to a single sprint this week and just three user stories: Import word code from Endless Speller game and hook it up. If hero is up against an enemy, he needs to do automatic melee attacks. QA this sprint. Number 2 in the list was finished, although it resulted in a big chunk of […]
Read MoreWeek 11: Word Dungeons
(I started numbering incorrectly at the beginning so this is how I’m fixing that — skipping a log titled week 10. There’s still a log for each week, but a log titled Week 10 doesn’t exist. Yeah, would have been good if I’d fixed this at week 2 or 3…) This last week I tried […]
Read MoreWeek 10: (Nothing Here)
Hey, don’t look — there’s nothing here. Logs were renumbered to match the semester weeks — should have done it after week 2 when I discovered it. 🙂
Read MoreWeek 9: Word Dungeons
This last week I worked on three user stories during the sprint: Create a task list of handling combat between PC and NPC. Using that task list, write the combat code. Create a progress report for the project. The first user story was created at the suggestion of Dr Banks since I was having a […]
Read MoreWeek 8: Word Dungeons
This last week I worked on only one user story: I need to keep track of the inventory items that are picked up in the dungeon. That was completed with the addition of a new Inventory.cs module that keeps track of gold collected as well as spell books collected and used. I’m also treating health […]
Read MoreWeek 7: Word Dungeons
This last week was very close to awesome. I ended up getting a ton of stuff working after fixing the movement code that was kicking my butt last week. At this point you can move the hero around the dungeon and when he bumps up against crates and barrels he can smack them with his […]
Read MoreWeek 6: Word Dungeons
More of the same in this sixth week — while progress is being made, it’s going more slowly than I hoped. This last week most of my time was spent rewriting the movement code from Javascript to C# so it could be used more easily in the game (the original came with the tiling tool). […]
Read MoreWeek 5: Word Dungeons
The fifth week of the project turned into a continuation of last week — I’ve run into a technical problem that’s completely blocking me. Instead of starting a new sprint I took the last week to complete the stories from the last week that didn’t get complete as well as started researching ways past the […]
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