I’m finishing up a simple game called Froggy Went A Hoppin’ that’s for the Beginning Mobile Game Development course I’m creating. There are multiple levels where you need to hop a frog from one lily-pad to the next to get him across the pond. For the first several levels I just created them by hand [...]
Read MoreRenegade
What’s Wrong with Game Software Tools I love the idea of Stencyl, I love the fast development of Corona SDK, and I love the expandability of Moai SDK. But there’s nothing out there that does “game dev software” the right way. At least to my way of thinking. Let’s create a list of 2D game [...]
Read More gamedevLock/Unlock Levels
Reading the forums I see the same questions come up again and again – which is fine, because everybody’s new at the beginning. But there are some questions that frustrate me because while the question is valid, the thinking behind the question is based on assumptions that make me think the questioner is heading down [...]
Read More director, levels, simplicity, storyboardMoai or Corona – Which SDK for You?
Moai SDK has been in the news lately and I’ve had a few people ask me what I think about it for game development — mainly as an alternative to Corona SDK. Right on the Moai website (in the FAQ section if you want to look it up) the designers of that framework say who [...]
Read More game development, moaiLook for Existing Columns in a SQLite Database Table
In getting ready to update Horse Crazy!, the “most reviled app in the world”, I needed to see if a column existed in the database. I want people to be able to name their horses and so I needed a column named ‘name” in the horses table. While I could just copy in the new [...]
Read More database, sqliteShooting for Genericity
Unless you’re going to code the next Angry Birds and then just retire to a life of leisure, you’re going to be writing Lua and Corona SDK code over and over again. And starting from scratch every time is nice if you’re looking for finger exercises, but if you want to speed up your development [...]
Read More corona sdk, events, lua, tap, touch, tutorialHorse Crazy – An Infinite Number of Horses
I’m having a hard time getting back into the swing of things after the holiday weekend (here in the USA). Most holidays I work right on through, but this time I spent almost three entire days NOT working. Well, I documented some of the artwork needed for Dwayne, but it wasn’t until today that I [...]
Read More horse crazy, ipad game, iphone game, ipod touch gameCreate A Simon Game in Corona SDK

On the Corona SDK forums someone asked about creating a Simon-like game where the computer highlights a color and the user touches the same one, then computer highlights two colors and user does the same, etc. Simon was one of the top games in the 80s. The question on the forum was along the lines [...]
Read More color, game design, sequence, simon, tablesShuffling Your Data

Shuffling data isn’t just something that a card game might need — in my game Match Game Magic I needed to shuffle picture objects between each level. In this article I’ll introduce you to some code that might help in your game. Even though it’s not just card games that can make use of shuffling, [...]
Read More cards, coding, corona sdk tutorial, lua, programming, shuffle, tablePlaying with Numbers and Colors
If you’ve done any HTML work you’re probably familiar with setting colors using hexadecimal values, such as #FFFFFF for white, #000000 for black, and #FF30F0 for a weird pinkish-purple color. But in Corona SDK you set colors using those odd base-10 numbers, so that last color would be set using something like: blob:setFillColor(255, 48, 249) [...]
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