There’s a new video tutorial course for people just getting started with Corona SDK. It covers the basic concepts of animation, tap events, and audio. Which means it will show you enough for you to be able to make a simple game on your own. The course is free, although you do have to register [...]
Read MoreBillions of Stars (Part 2 of 2)
(Click this link to see Part 1 of this tutorial) Here’s the bonus follow-up video for the Billions of Stars tutorial. In this part I add to the code so it’s more useful. You can also download the project files if you like so you can try it on your own computer.
Billions of Stars

Everybody has to start somewhere and if you had to write code that was perfect none of us would be developing mobile games. Or any other kind of software, for that matter. Fortunately, the most important thing is to WRITE SOME CODE and worry about making it perfect later. And while I won’t claim the [...]
Read More graphics, tutorialFinding Free (or Cheap) Game Artwork – 3 Sites

Unless you’re lucky enough to have the skill of a coder and the talent of an artist (d@$# you!) you’re going to have to find your game art somewhere else than under your pen. While hiring an artist to create the game artwork exactly the way you want is the best way to go, sometime [...]
Read More artwork, gamedevCreate A Simon Game in Corona SDK

On the Corona SDK forums someone asked about creating a Simon-like game where the computer highlights a color and the user touches the same one, then computer highlights two colors and user does the same, etc. Simon was one of the top games in the 80s. The question on the forum was along the lines [...]
Read More color, game design, sequence, simon, tablesUsing print() from a Device (kinda)
While a visual debugger would give everyone thrills, Corona SDK doesn’t have that (yet). But we do have the handy-dandy print() statement so we can print out debug strings and figure out what’s wrong with our code. Unfortunately, print() doesn’t work on the device, and so if you run into a problem that doesn’t show [...]
Read MoreBetter Buttons in Corona SDK
It’s easy to make a button using Corona SDK, but making a button that acts correctly takes a little more work. With the code in this sample you’ll be making good buttons and simplifying your code at the same time. Right-click the link below to grab a zip file containing the article (full details of [...]
Graphics Layout Tool
Here’s just a quick look at how you could start making your own graphic layout tool — so you don’t have to place graphics on the iPhone screen (or simulator) by trial and error. This is NOT a full blown app, but I think I’ll be using this little chunk of code in my next [...]
Read More graphics, layoutSwitching Screens
Using the Coffee demo on Ansca Mobile’s blog I put together a demo showing how to switch from one screen to another, for example, switch from the play screen to a high score screen and back again. To make it work you’ll need a couple button graphics and the ui.lua file from that Coffee demo. [...]
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