Back in the olden days I appeared at KansasFest (an Apple II development conference) as a presenter. My session was on Adventure Game Design – The Internals. In other words, the behind-the-scenes stuff, not the front-end graphics, UI., etc.
A few days ago a I stumbled upon the PDF handout I offered at that session and decided to post it here. While it is 20 years old, most of the things I talk about are still valid. And if you’re looking at creating an adventure game you may get some good ideas from the handout.
If nothing else, you can see what we were doing with games a couple decades ago. 🙂
Here’s the PDF File
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