While I’m not posting about Devtober every day, I’m working every day (at least a little) on getting a platformer library available for Solar2D. Honestly, I’m very far behind where I expected to be — I’m still working on getting up to speed with the PonyTiled tiling engine which is giving me fits. I *know* […]
#Devtober 2020 – Day 1

I’m getting off to a bad start for Devtober 2020… https://itch.io/jam/devtober-2020 …in that I didn’t make a lot of progress, but I did *something* today, at least. Instead of working on a specific game this month. my plan is to put together a library that will help folks (including me) make platformers in Solar2D (the […]
Head to the Playground

The info in this post will be of use to anyone using Solar2D, but it will be especially awesome for people who are: Just learning about Solar2D Trying to decide whether to use it for game dev Curious about whether the hype about how fast you can create games in Solar2D is only hype, or […]
Release Solar2D 2020.3611
Changes since previous build: Adds a lateUpdate event called after the enterFrame event. This would be called like this:
1 |
Runtime:addEventListener("lateUpdate", functionThatDoesSomething) |
Most (many?) people will never need this, but if you’re wanting to do something after every other object in the scene has been moved/updated, this is where you’d handle that. Here’s a link to the […]
buildWhy Solar2D for Game Dev?

While I’ve used Unity (which you’ve heard of) to create and publish 2D games, what I turn to first is a game framework that you’ve probably never heard of — Solar2D. It’s been around for about a decade, although the first nine years it was known as Corona SDK — which you’ve probably also never […]
Murder and Mayhem with Solar2D

[Updated August 4, 2020] Right before last Christmas Electronic Arts dropped the price on more than 50 games in the App Store. Instead of $4.99, $5.99 and up, they were all just 99 cents. The idea was to drive the EA apps to the top of the charts just before Apple froze the list for […]
Solar2D Composer Book Online

I’ve decided to put my Composer book online — you can read the whole thing on this site and then put it to use in your own Solar2D games and apps.
What Drives Retention – Raph’s Website
Great article that talks about the importance of user retention in your games and shows the pros and cons of the best retention methods available. While it’s kind of aimed at games as a service, it’s worth reading even if you’re working on just a solo game. Source: What drives retention – Raph’s Website
The 14 Best Games Developed By Only One Person – GameSpot
You may have seen this since it came out last July, but it’s good inspirational fodder for indie game developers — if your team is small (maybe only you) what can you really hope to accomplish? Well…flip through that article and get revved up! Source: The 14 Best Games Developed By Only One Person – […]
Soon, GameMaker Might Not Suck
YoYo Games has announced the beta release of GameMaker Studio 2, a huge jump from the previous version. I just watched about an hour of videos showing off the new features and I can confidently say, “Soon, GameMaker might not suck!” They suck now because they broke up with the girl they took to the […]