I always love being surprised like this — reading along about someone creating a game and it turns out they’re using Corona SDK. Sweet! Plus, the lady behind the game has an awesome haircut and juggles! 🙂 My Game Development Story: Dorothy Finnigan | Technovation Challenge
9 Tips For Building A Game Development Team
Although written for academic-based development teams, the 9 tips here are at least worth considering. I disagree with the “interview quiz” part, but in general it’s good info. 😉 usc interactive media division | Blog | 9 Tips For Building A Game Development Team
What Do People Like Least About Corona SDK?
Recently I posted a list of the top four reasons people like Corona SDK — and coming up with the top four was easy because of all the responses I received, there were only a couple that fell outside the top four. I also asked people what they liked least about Corona SDK and that […]
How King.com Zoomed Up The Social Gaming Charts – Forbes
It’s all about how a company is making zillions — except they mention a couple things that are worth pondering. Most interesting to me is the way they create games using 3-person teams, get them on to the web, and if they’re successful there they go ahead and expand them and push them to mobile […]
Gamasutra – Kongregate’s 6 habits for keeping F2P players playing (and paying!)
While Kongregate may be a “Flash game portal” I would assume Flash game players are probably much the same as mobile game players… …so this article might be right up your alley. The Kongregate COO shares her “six habits of highly effective F2P” — basically, how to keep players playing, and paying. Gamasutra – Kongregate’s […]
Havok Announces Project Anarchy, A Totally Free Engine For 3D Mobile Games | TechCrunch
I’ve made no secret that I prefer 2D games over 3D — in terms of developing them *and* playing them. From a development standpoint, it’s almost impossible to do a good 3D game by yourself because not only are you doing the coding, but all the modeling has to be done. It’s a *much* bigger […]
Gamasutra – News – The technique LucasArts used to design its classic adventure games
At GDC 2013 Noah Falstein talked about the technique LucasArts used to design its adventure games. The article from Gamasutra linked below is cool for the info and for showing a piece of the puzzle dependency chart from Grim Fandango. If you’re interested in creating adventure games you may as well listen to the guys […]
Art design and game mechanics can tell better stories than dialogue, say developers | Polygon
Interesting read on how art design and game mechanics can replace dialog and back-story in games. Be sure and read the comments — a lot of people down there found the article “wrong” and made arguments against what was written. I don’t know whether the article as a whole is “right” but I think they […]
Kidscreen
The link below isn’t to something strictly game-related, but I stumbled across the site and it struck me as a great resource for people who are making games for kids. Lots of info about the general kid’s entertainment industry, including games. If you’re doing software that is supposed to appeal to kids, it might be […]
A Dose of Reality for Game Developers in the Arab World | Wamda.com
I’m not a game developer in the Arab world (or even of Arabian descent) but this article has some good information from a panel discussion. It’s not deep info — it’s basically a quick 6 bullet points — but it’s worth the read. A Dose of Reality for Game Developers in the Arab World | […]
