Unless you’re lucky enough to have the skill of a coder and the talent of an artist (d@$# you!) you’re going to have to find your game art somewhere else than under your pen. While hiring an artist to create the game artwork exactly the way you want is the best way to go, sometime […]
Promoting Corona SDK for the Fun of It
This summer I had the honor of being one of the presenters for the Alaskan Apple User Group monthly meeting. Just a couple months previous I contacted them and asked if they’d be interested in a demo of a framework that makes creating mobile games and apps really easy — and they said yes! I […]
Shooting for Genericity
[Updated August 7, 2020] Unless you’re going to code the next Angry Birds and then just retire to a life of leisure, you’re going to be writing Lua and Solar2D code over and over again. And starting from scratch every time is nice if you’re looking for finger exercises, but if you want to speed […]
corona sdk, events, lua, tap, touch, tutorialMy Biggest Win from the Corona SDK Hackathon
Last Saturday I participated in the first Corona SDK Hackathon, sponsored by Ansca Mobile, InMobi, and PapayaMobile. It was an event in San Francisco with about 130 on location, and 200 people remotely around the globe, all working on Corona SDK projects, either games or apps. You may have heard I won a prize, but […]
Horse Crazy – The Final (Not Really)
Last month there was a mad rush to finish Horse Crazy before the deadline hit, I was updating people right and left, and then… (Cue the sound of crickets.) Nothing. Deathly silence. What happened, was the deadline hit? Was the product launched? Why was nothing more said?!? The True Story Behind The Last Minutes Of […]
Shortcuts Are Not Your Friend

I’m wrapping up work on Roly-Polies HD, a physics-based game for the iPad, and the last thing I needed to do was to rearrange the levels. There are 60 levels in the game and when I created them I didn’t worry about putting them in order, I just created one, saved it to the database, […]
Christmas in August – New Corona SDK
Every few months Carlos Icaza, co-founder and Chief Evangelist of Ansca Mobile, starts teasing people with hints about what’s coming in the next release of Corona SDK. This time around was no exception, but the teasing stopped today with the release of v591 of Corona SDK. Some Of The Coolest Stuff I was able to […]
Corona SDK vs Cocos2D
(Note: To the Cocos2D fanboys who stumble upon this — please don’t lay in wait for me in the parking lot. There’s room for both in this world. But I’m writing this from the standpoint of someone who’s living in 2011 and wondering why you guys are still partying like it’s 1999.) EDIT: Be sure […]
New Tutorials and a Horse Crazy Update
I know it’s been a while since I posted a new tutorial on GDN, but one should be coming in the near future. One of the pieces of Horse Crazy turned out to be “generic” enough to be useful over and over again so I thought I’d write it up and share the code. Dwayne […]
Horse Crazy – Status Report
Okay, it’s been 10 days since my last blog post about Horse Crazy and you can get a LOT of stuff done in 10 days, especially using something like Corona SDK. However… (insert innocent look here) The last week was mainly filled with other commitments, so it was only yesterday that I jumped back on […]