Okay, not completely free, but Ansca Mobile just did something huge — they removed the 30-day limit on the trial version of Corona SDK. That means you can take as long as you want to play with it before actually paying. You could create an entire game using the simulator and then when it’s done […]
Corona Project Manager
If you’re using Corona SDK or Corona Game Edition to create apps for iOS devices, you might want to check out a new tool I’m getting ready to launch. Corona Project Manager allows you to easily handle all the assets you need for any given project, and keeps track of unlimited projects. Launch from inside […]
R.I.P. Torque

Looks like TorquePowered is shutting down. The news came out of the blue for the employees and at this point there are more questions than answers about what’s happening. Even though I never created a full game with Torque Game Builder, I always intended to do that. It was the best tool I’d found for […]
Will the Mac App Store Drive Down Prices?
Last week Apple announced they’ll be opening an online store for Mac apps just like they have the “regular” app store for iOS apps. On the surface I think this is good news — it will make it fairly easy to get your software in front of a large group of people. But I’m wondering […]
Make A Game in 8-Minutes
This new video from the folks at Ansca Mobile shows what can be done in 8-minutes using the Corona Game Edition SDK: http://blog.anscamobile.com/2010/10/make-a-game-in-8-minutes-with-corona/ That simple example would have taken a LOT of code in Objective-C.
Corona SDK Be Mine
Okay, I finally stopped using the trial version of Corona SDK (Game Edition) and paid for my first year subscription. I’m now officially a paying customer, and I feel it was one of the best pieces of “potential” I’ve purchased in a long time. Just like ideas, development environments are worthless without implementation, so that’s […]
Corona SDK – Game Edition
I’ve mentioned the Corona SDK as a way to create iPhone (and Android) apps without going the whole Objective-C route. They also have a “Game Edition” that includes the Box2D physics engine that is just way cool. You know how the boards, rocks, etc., all fall down in Angry Birds? That’s the kind of stuff […]
ZAMP: Zombies Ate My Poodle
Took some time a couple days ago to spec out a sidescroller for the iPhone called, Zombies At My Poodle. At this point I see it as a Commander Keen-type game, although I’m still mulling over some different options. One thing I’m thinking about is writing a book of the same name and have it […]
Switching Screens
Using the Coffee demo on Ansca Mobile’s blog I put together a demo showing how to switch from one screen to another, for example, switch from the play screen to a high score screen and back again. To make it work you’ll need a couple button graphics and the ui.lua file from that Coffee demo. […]
I’m Picking Up Corona
A couple days ago I downloaded the Corona SDK from Ansca Mobile and have been playing with the 30-day trial version. And I’m really, really impressed with it. So much so that I’m ditching my Torque plans for now. I had been thinking to get “good” with Torque Game Builder for 2D games and then […]