Just came across mention of an iPhone dev tool called Corona that looks very cool. iOS and Android apps and games with no Objective-C coding. It uses Lua as the scripting engine. I just downloaded the 30-day trial and will report back when I know more about it.
My plan of action for this game is as follows: Finish the bare-bones documentation. That’s the stuff I’ve been putting up here about objects, NPCs, events, etc. Create a simple authoring tool. I’ll probably use REALbasic and SQLite to crank that out, but I’m also thinking about doing it with PHP and MySQL. Mainly because […]adventure game
While I’m a big fan of game development tools like Torque Game Builder, etc., at this point I plan to create Adventure Game Machine using straight Xcode/Objective-C. While I plan on diving into TGB (and iTGB, the iOS version) in the near future, to make AGM look good with that tool I’d need artwork — […]adventure game, game design, game development, game development tools
Back in the olden days I created an “adventure game shell” that allowed you to write text adventures and then “pour them” into the shell to play. They were actually text adventure hybrids — while you could include pictures and audio, you didn’t have to. And the interface was point-and-click so no typing was required.adventure game