(I started numbering incorrectly at the beginning so this is how I’m fixing that — skipping a log titled week 10. There’s still a log for each week, but a log titled Week 10 doesn’t exist. Yeah, would have been good if I’d fixed this at week 2 or 3…) This last week I tried […]
Week 10: (Nothing Here)
Hey, don’t look — there’s nothing here. Logs were renumbered to match the semester weeks — should have done it after week 2 when I discovered it. 🙂
Week 9: Word Dungeons
This last week I worked on three user stories during the sprint: Create a task list of handling combat between PC and NPC. Using that task list, write the combat code. Create a progress report for the project. The first user story was created at the suggestion of Dr Banks since I was having a […]
Week 8: Word Dungeons
This last week I worked on only one user story: I need to keep track of the inventory items that are picked up in the dungeon. That was completed with the addition of a new Inventory.cs module that keeps track of gold collected as well as spell books collected and used. I’m also treating health […]
Week 7: Word Dungeons
This last week was very close to awesome. I ended up getting a ton of stuff working after fixing the movement code that was kicking my butt last week. At this point you can move the hero around the dungeon and when he bumps up against crates and barrels he can smack them with his […]
Week 6: Word Dungeons
More of the same in this sixth week — while progress is being made, it’s going more slowly than I hoped. This last week most of my time was spent rewriting the movement code from Javascript to C# so it could be used more easily in the game (the original came with the tiling tool). […]
Week 5: Word Dungeons
The fifth week of the project turned into a continuation of last week — I’ve run into a technical problem that’s completely blocking me. Instead of starting a new sprint I took the last week to complete the stories from the last week that didn’t get complete as well as started researching ways past the […]
Week 4: Word Dungeon
This fourth week of the project was one of those weeks where I’d like a “do-over.” Due to being sick several days combined doing a poor job of estimating how long things would take, I didn’t complete nearly as much as I planned. User Stories For This Sprint #1 Spawn minions at specified points in […]
My Favorite Sites for 2D Art
As an artist, I’m a really good programmer. So I buy my artwork off the shelf. Good news is that it’s fairly cheap — bad news is it means your game (probably) doesn’t have a distinctive look. But until I clone myself and learn to draw I’m stuck with buying artwork.
1 |
GameObject artistJay = Instantiate(artistPrefab, transform.position, Quaternian.identity) as GameObject; |
Here are some […]
Week 3: Word Dungeons
This third week of the project had me working on my second sprint — three user stories that were chosen during class time. User Stories For This Sprint #1 Create a dungeon that can be used for testing. Using tiled sprites I created a dungeon with 3 rooms, hallways, and a large open area. This […]