Nice cheat sheet (in PDF format) for the new stuff in Unity 5 — much of it is 3D-related, but there’s still some good info for us 2D game developers… Tips and Training for Unity 5 Features
Corona SDK is now Free + Mac/Win Desktop Apps + GDC | Corona Labs
Awesome news from Corona Labs — the Corona SDK is now completely free for the Pro version. Plus, they’ve announced targeting Mac+Win desktop. I’ll believe that when I see it (he says with world-weary cynicism) but if (when) it happens Corona SDK will be a force to be reckoned with (even more so than now). […]
Unity 2D Game Tutorial for Beginners

Many of you know I’m now a full-time student and that has me cutting back on creating tutorials. Not enough time. So how is it that I have a new tutorial for Unity 2D game development? Because my CS109 class is using Unity and since I have game dev experience I’m a “peer mentor” for […]
Grumpy Gamer – Puzzle Dependency Charts
I thought I posted this already, but must have been so enamored with it that sharing it was pushed to the back burner. If you’re interested in creating adventure games, see this article for ways to put puzzles together. Grumpy Gamer – Puzzle Dependency Charts When you’re done with that, check out the game dev […]
Video: Practical Creativity – A way to invent new kinds of video games
It’s Raph Koster, which is reason enough to pay attention. (Thanks to GDC for releasing some of their videos for free.) Gamasutra – Video: Practical Creativity – A way to invent new kinds of video games
Beautifully Economic Art
Great article with some ideas for people who are thinking about artwork and art styles for their games. Even if you don’t agree with one of the main premises of the article (pixel art is tired), there are enough other ideas that make the article well worth reading and absorbing. Gamasutra: Joseph Humfrey’s Blog – […]
The 36 Plots
Got a story-based game? Adventure? RPG? Here’s an article on 36 plots and examples of each. The 36 Plots
When is a Clone » Raph’s Website
Raph Koster’s book, Theory of Fun for Game Design, should be considered “required reading” for all game developers. This link is to an article on his website which talks about cloning vs original game design. Good stuff, as always. When is a Clone » Raph’s Website
Particle2dx
Cool* browser-based particle designer for Corona SDK and Cocos2D. * Haven’t tried it yet, but it looks cool. Particle2dx
A reading list for game developers
Good stuff for when you’re laying in your hammock this weekend drinking something with an umbrella in it. Or even not — there’s great info there for just about every game dev. A reading list for game developers