The first version of Robotronish is using six different actors on the screen: Soldier Sniper Patrol Zapper Hostage Player (Despite the names, I don’t think it will turn out to be a military game. These are basically working names.) Here’s a summary of the actions and weapons for each: Soldier — These are the basic bad guys. […]
Robotronish – A New Mobile Game

Not too long ago I watched a “post-mortem” of the game Robotron:2084 and started wondering about writing a touch-based version of that game for mobile devices. But then I realized I didn’t want to do a clone, I wanted something that was inspired by Robotron but was its own game. And so, Robotronish was born. (Yes, […]
How to Beat a YouTube ContentID Copyright Claim – What every Gamer and MCN Should Know
Great info for anyone who uploads videos to YouTube. Maybe you don’t need to know this today, but tomorrow…maybe. Gamasutra: Stephen McArthur’s Blog – How to Beat a YouTube ContentID Copyright Claim – What every Gamer and MCN Should Know
Types of Designers | Liz England
Nice overview of the different “design” roles in game development. If you’re an indie developer you’re probably going to be wearing most of those hats, as well as doing the actual coding. “With great responsibility comes great reward.” If life is fair, that is. Types of Designers | Liz England
Piskel – Online sprite editor
I’ve only played with this for a few minutes, but it looks like a really cool way to create pixel-based sprites. Piskel – Online sprite editor
Hexagonal Grids
Starting looking around for info on implementing a hex-based map grid and discovered this page. Wow! More info than I knew I needed! 🙂 Hexagonal Grids
Swift, Corona SDK, Game Dev, and Me

On the first day of WWDC 2014 Apple surprised everyone with the introduction of “Objective-C without the C” — a new programming language called Swift. It’s a language that leans more toward typical “scripting” languages than compiler-based languages (although it’s still compiled and apparently is very fast). I’m one of those folks who gave up […]
“The Door Problem” | Liz England
Fun article that helps explain the different roles in game development. If you’re a solo indie dev you wear every hat at some point, so it’s good to know what they all do. 🙂 “The Door Problem” | Liz England
Jeff Vogel’s Blog – Please Stop Complaining About Free Mobile Games Now. PLEASE.
Good article that says a lot of what I believe. Lots of comments on the article, many of which are opposed to what was written, but the whole thing is worth reading, I think. Gamasutra: Jeff Vogel’s Blog – Please Stop Complaining About Free Mobile Games Now. PLEASE.
Build a Bad Guy Workshop – Designing enemies for retro games
This is cool stuff — it should give you some great ideas. At one point I started building a “behavior library” to easily attachments movements to sprites, but got sidetracked. This article makes me want to dive back into that! Gamasutra: Garret Bright’s Blog – Build a Bad Guy Workshop – Designing enemies for retro […]