[Note: CNET sucks because they supported SOPA.] Article worth reading, although I don’t think they really follow-through on the premise of the title — their conclusion on how to “do freemium right” is kind of light in details. http://reviews.cnet.com/8301-19512_7-57615149-233/how-to-do-freemium-right/ – How to do freemium right [PS – Did I mention CNET sucks? That’s why I […]
Gamasutra: Robert Boyd’s Blog – Strategies for having a commercially successful game
Some thoughts on how to increase your chances of having a hit game (your definition of “hit” and mine may be different, of course). Nothing earth shattering here but worth the time to read, if nothing else to help remind you of the tactics you might want to use. Gamasutra: Robert Boyd’s Blog – Strategies for […]
0.9.0 – LÖVE
As much as I love Lua, I’m not sure why I don’t love LÖVE. It’s now been updated to version 0.9.0 — maybe I’ll love it when it hits 1.0? In case you’re not familiar with it, from their web site: “LÖVE is a framework for making 2D games in the Lua programming language. LÖVE is […]
Tutorials: Getting Going on Platino
If you do game development with Corona then you probably like Carlos Icaza (you’d better!). And if you like Carlos then you’re probably interested in his new game engine, Platino. The one and only CheetoMoskeeto (a/k/a Rafael Hernandez) has created a set of tutorials that will get you up and running fast. And I also […]
Getting Up To Speed With Unity
There are SO many resource available for learning Unity that it’s easy, I think, to flit from one to the other so much that you don’t ever really get going. (Personal experience?) Of course you should keep coming back here to the GDN Unity 2D tutorial videos, but I’d also recommend grabbing a book that […]
Making Fun of HTML5 Game Engines
I’ve made fun of HTML5 game engines in the past and don’t plan on stopping anytime soon. (Basically, my feeling is that everybody claiming HTML5 is the future are the same guys who have been claiming Linux desktop is the future. Nobody wants it except a few vocal geeks.) However, if I were ever going […]
Extra Pixelnest Video – The Finish Line
(This video is not from the Pixelnest Studio guys, but it’s based on their tutorial, thus the name.) After creating the tutorial to make random enemies for the Pixelnest-based videos I decided to keep going and add a way to finish the level instead of just flying to the right forever. Following is a video showing the way I […]
tag, triggerExtra Pixelnest Video – Random Enemies

(This video is not from the Pixelnest Studio guys, but it’s based on their tutorial, thus the name.) After finishing the Pixelnest-based videos I decided to tweak things a bit. One feature I wanted to add was random Poulpi — instead of placing them on the screen I wanted to randomize their position (and number). […]
randomUnity 2D Video Tutorials

I’ve created a series of game dev video tutorials for Unity 2D beginners: Unity 2D Game Tutorial The tutorial is based off the written tutorials from the guys at Pixelnest Studio (with their permission) and will get you started making a simple shoot ’em up game.
Unleash The Game Creator in You By Entering Our Holiday Gaming Competition | The Mozilla Blog
Make big bucks writing HTML5 games! (Hang on, I have to catch my breath…laughing too hard…) Anyway, Mozilla is running a contest with $45K in prizes available. Only two big things wrong that I see: 1. It’s HTML5. (Hey, someone has to be the h8er for that!) 2. The engine you’re using for the contest […]