Everybody has to start somewhere and if you had to write code that was perfect none of us would be developing mobile games. Or any other kind of software, for that matter. 🙂 Fortunately, the most important thing is to WRITE SOME CODE and worry about making it perfect later. And while I won’t claim […]
Corona SDK for Business Apps – A Secret Weapon

Everybody (with at least half a brain) knows Corona SDK is an awesome game development tool for 2D games. But when someone needs to put together a business app they start looking around at other tools because the game use of Corona SDK kind of overshadows everything else. And while I will admit to being […]
business, database, layout, sqliteHorse Crazy! – The Continuing Saga of an App Gone Wrong

In early 2011 I came up with an idea for an app for girls that were crazy about horses. In the app you would be able to choose your favorite horse, use brushes and such to groom it, select different pieces of tack for your horse to wear, and then share pictures of your dressed […]
Finding Free (or Cheap) Game Artwork – 3 Sites

Unless you’re lucky enough to have the skill of a coder and the talent of an artist (d@$# you!) you’re going to have to find your game art somewhere else than under your pen. While hiring an artist to create the game artwork exactly the way you want is the best way to go, sometime […]
artwork, gamedevShortcuts Are Not Your Friend

I’m wrapping up work on Roly-Polies HD, a physics-based game for the iPad, and the last thing I needed to do was to rearrange the levels. There are 60 levels in the game and when I created them I didn’t worry about putting them in order, I just created one, saved it to the database, […]
Create A Simon Game in Solar2D

[Updated July 31, 2020] On the Solar2D forums someone asked about creating a Simon-like game where the computer highlights a color and the user touches the same one, then computer highlights two colors and user does the same, etc. Simon was one of the top electronic games in the 80s. The question on the forum […]
color, game design, sequence, simon, tablesShuffling Your Data

Shuffling data isn’t just something that a card game might need — in my game Match Game Magic I needed to shuffle picture objects between each level. In this article I’ll introduce you to some code that might help in your game. Even though it’s not just card games that can make use of shuffling, […]
cards, coding, corona sdk tutorial, lua, programming, shuffle, table14 Year Old Bashes Birds, Isn’t Sorry

Okay, I don’t know that Robert, the 14-year old developer of Bubble Ball, isn’t sorry for taking over the top spot in the App Store — from Angry Birds — but I doubt that he is. Bubble Ball is a simple physics-based game written using Corona SDK and released for free a week or so […]
Interview with an Indie

There’s a great interview over at AppUnderdog with the developer of Shelly the Shell Master, a new iPhone game that’s in the App Store. Click here for the Interview Click here for Shelly the Shell Master Is it a great interview because Shelly is the best game in the world? No, what’s so “great” about […]
How Being A Lazy Bum Can Be A Good Thing

Being called a “lazy bum” could mean you’re about to be fired from your job. Or your Dad is about to kick you out of the house. Or your wife is packing up the kids and going to her mother’s. It’s not a good thing to be a lazy bum. Well, unless you’re choosy about […]
automation, coding, game development, ios programming, programming