Most of the time I just want to concentrate on “making a game” and not with the nuts and bolts under the hood. In general I’d rather use a “black box” to do a task than spend time coding it myself. But sometimes it’s good to know what’s going on under the hood. I’ve created […]
Gamasutra: Josh Ge’s Blog – One Year of Roguelike Development FAQs
This is a cool page — leads to conversations about rogue development over on Reddit. Lots of info to browse through… Gamasutra: Josh Ge’s Blog – One Year of Roguelike Development FAQs
Meet the Developer Who Made Games for Three Years While Living on the Streets
I can’t make a game because ________. No matter what you put in that blank, you probably don’t have it close to the guy in the article linked here. Read it — it’s good. Meet the Developer Who Made Games for Three Years While Living on the Streets | Motherboard
2D Game Art for Programmers: Creating seamless 2D grass tiles in vectors using Inkscape
Chris Hildenbrand makes cool 2D art, and now he’s published a cool tutorial on making seamless grass tiles. He shows how to do it using Inkscape, which is a cross-platform, open-source vector drawing program, so you don’t need to form over billions to follow the tutorial. 2D Game Art for Programmers: Creating seamless 2D grass […]
Gamasutra: Shane Neville’s Blog – Making Loot Drops More Engaging in Bunker Punks
I’m currently working on A Dungeon Crawler and a Word Game Had a Baby and one thing I’m struggling with is “tuning” the game. Since pickup items are generated randomly (but weighted) it’s possible to discover a level that can’t be beaten with the items you find. This post gave me some good ideas — […]
Sprite + Prefab Unity 2D Tutorial
I just posted a new (free) tutorial showing how to use a single base prefab and an array of sprites to create multiple prefabs — all different, but similar in action. You’d use this technique in a game where many game objects are of the same type, but just look different (and possibly have some […]
2D Game Art Tutorials by Chris Hildenbrand
I’ve used this guy’s art before but never knew he had these tutorials available. 2D Game Art Tutorials by Chris Hildenbrand | ZEEF
Using Unity to Teach Game Development: When You’ve Never Written a Game
For the teachers among us — interesting paper on newbies using Unity to teach game development. They seemed to be surprised that using an existing game engine made the students more successful. Um, duh? If you want to teach game development, use game tools. If you want to teach game engine development, *that’s* when you […]
How to get media coverage for your game
You’re a game developer, not a marketer! Which sucks, because unless you get incredibly lucky (against the odds like struck by lightning *while* winning the lottery) your game will go nowhere. It will lay there like a lump, twitching, while you wonder what went wrong with your dream. (And your children stare at you with […]