Good stuff for when you’re laying in your hammock this weekend drinking something with an umbrella in it. Or even not — there’s great info there for just about every game dev. A reading list for game developers
How to Beat a YouTube ContentID Copyright Claim – What every Gamer and MCN Should Know
Great info for anyone who uploads videos to YouTube. Maybe you don’t need to know this today, but tomorrow…maybe. Gamasutra: Stephen McArthur’s Blog – How to Beat a YouTube ContentID Copyright Claim – What every Gamer and MCN Should Know
Types of Designers | Liz England
Nice overview of the different “design” roles in game development. If you’re an indie developer you’re probably going to be wearing most of those hats, as well as doing the actual coding. “With great responsibility comes great reward.” If life is fair, that is. Types of Designers | Liz England
Piskel – Online sprite editor
I’ve only played with this for a few minutes, but it looks like a really cool way to create pixel-based sprites. Piskel – Online sprite editor
Hexagonal Grids
Starting looking around for info on implementing a hex-based map grid and discovered this page. Wow! More info than I knew I needed! 🙂 Hexagonal Grids
“The Door Problem” | Liz England
Fun article that helps explain the different roles in game development. If you’re a solo indie dev you wear every hat at some point, so it’s good to know what they all do. 🙂 “The Door Problem” | Liz England
Jeff Vogel’s Blog – Please Stop Complaining About Free Mobile Games Now. PLEASE.
Good article that says a lot of what I believe. Lots of comments on the article, many of which are opposed to what was written, but the whole thing is worth reading, I think. Gamasutra: Jeff Vogel’s Blog – Please Stop Complaining About Free Mobile Games Now. PLEASE.
Build a Bad Guy Workshop – Designing enemies for retro games
This is cool stuff — it should give you some great ideas. At one point I started building a “behavior library” to easily attachments movements to sprites, but got sidetracked. This article makes me want to dive back into that! Gamasutra: Garret Bright’s Blog – Build a Bad Guy Workshop – Designing enemies for retro […]
Gamasutra: Dan Marshall’s Blog – How to Design Brillo Point and Click Adventure Game Puzzles
Some basic tips on designing puzzles for adventure games. Gamasutra: Dan Marshall’s Blog – How to Design Brillo Point and Click Adventure Game Puzzles
The definitive guide to finding your competition in the children’s app market » iKids
You know, for kids. The definitive guide to finding your competition in the children’s app market » iKids