This second week of the project had me working on my first sprint — three user stories that were chosen during class time. User Stories Completed in this Sprint #1 Finish the game design document (GDD). This was completed, although the GDD is kind of a dynamic entity, so it will change as the project […]
Week 1: Word Dungeons
This first week of the project was mainly spent getting up to speed with the basics of Scrum, using some information found online via Google, but mainly from the book “Agile Game Development with Scrum” (Addison Wesley) by Clinton Keith. My assignment was to come up with at least 10 user stories. I created the […]
Where are the Scrum Game Dev Posts?
Okay, 11 weeks into the 16-week semester and I haven’t posted anything. Chalk it up to “eyes are bigger than my stomach” syndrome (although if you’ve seen my stomach, you’ll wonder how my eyes could possibly be THAT big). However, as part of the class I’ve been turning in a “log report” every week and […]
The Tools I’ll Be Using
Due to reasons that I’ve discussed elsewhere, I’ve almost completely switched from Corona SDK to using Unity. I love Corona so the decision was *not* an easy one to make. But I’ll be using Unity for this upcoming game and while the first course I create for Unity used Javascript (Unityscript, actually) for the code […]