I’m having a hard time getting back into the swing of things after the holiday weekend (here in the USA). Most holidays I work right on through, but this time I spent almost three entire days NOT working. Well, I documented some of the artwork needed for Dwayne, but it wasn’t until today that I […]
Create A Simon Game in Solar2D

[Updated July 31, 2020] On the Solar2D forums someone asked about creating a Simon-like game where the computer highlights a color and the user touches the same one, then computer highlights two colors and user does the same, etc. Simon was one of the top electronic games in the 80s. The question on the forum […]
color, game design, sequence, simon, tablesShuffling Your Data

Shuffling data isn’t just something that a card game might need — in my game Match Game Magic I needed to shuffle picture objects between each level. In this article I’ll introduce you to some code that might help in your game. Even though it’s not just card games that can make use of shuffling, […]
cards, coding, corona sdk tutorial, lua, programming, shuffle, tablePlaying with Numbers and Colors
If you’ve done any HTML work you’re probably familiar with setting colors using hexadecimal values, such as #FFFFFF for white, #000000 for black, and #FF30F0 for a weird pinkish-purple color. But in Corona SDK you set colors using those odd base-10 numbers, so that last color would be set using something like:
1 |
blob:setFillColor(255, 48, 249) |
I don’t […]
coding, colors, corona sdk tutorial, lua, programmingMake A ‘Lives Left’ Number Count Down
Q. I’d like to have a counter on the screen go backwards every time my guy gets killed — a number that shows the lives you have left. How do you do that? A. While there are a lot of ways this could be done, I’m going to show you the fastest and easiest way. […]
corona sdk tutorial