When you’re watching a movie and the music starts getting scary sounding, and building and building… …you know something bad is coming right around the corner. In the game dev world I hear the music building right now, and while the script is still being written, I’m going to guess what’s coming. But first, a […]
How to Restart a Level When Using Storyboard
I’ve received this question (or variations, thereof) probably an average of once a week over the last few months. Although maybe it just feels like that because until now I haven’t written up a response that I can just point people to. 🙂 Also, what I’m going to explain here is: A) At a higher […]
storyboardDisplay Object Reference Points
Every time you create a new display object (image, rect, circle, etc.) in Corona SDK a “reference point” is attached to that object behind the scenes. That point determines exactly how the object is positioned on the screen. Here’s a videos showing what that’s all about and then there’s a bunch of variables afterwards you […]
Q/A: How Can I Resize the Images on a Sprite Sheet?
The easiest way is to just throw it into Preview or an image editing program and increase the size. But there’s a problem with that. If you had 32×32 sprites and doubled the image (sprite) sheet you’d end up with 64×64 sprites — but you’d also end up with sprites that aren’t crisp and clear. […]
animation, artwork, spriteTweaking Fonts from Simulator to Device
Swapping Fonts in Midstream (Reskinning)
I’m working on a game that’s a remake of an Apple II game that was originally published in 1984. While we have 2013-era sprites in the game, we also allow the user to switch to Retro Mode where we use the original 1984 game graphics. We also wanted the font to change and found a […]
My First Platformer (in Corona SDK)
I don’t actually remember the first platformer I ever programmed, but I don’t think it was ever published. I’m about to fix that thanks to a jump-start I got while competing in the 48-hour GIG Jam put on by Glitch Games.
corona sdk, game jam, gigjam, platformerPortrait or Landscape – Quickly
Okay, this is *not* rocket science, but I recently changed the default build.settings in Outlaw and thought I’d share it here. Nothing earth-shattering, it just makes switching from portrait to landscape really quick. I tend to use the same build.settings file from project to project, and now I just copy/paste and change the one variable […]
The New FREE Corona SDK Framework
Corona Labs announced a price hike today for the Pro version of Corona SDK framework — instead of $350 a year for iOS and Android, it’s going to be $600 a year. Thwack! Like a 2×4 upside the head. That was my first reaction. However… …they also announced Corona SDK Starter edition, which is just […]
corona sdk tutorialWhat Do People Like Least About Corona SDK?
Recently I posted a list of the top four reasons people like Corona SDK — and coming up with the top four was easy because of all the responses I received, there were only a couple that fell outside the top four. I also asked people what they liked least about Corona SDK and that […]