[Updated August 7, 2020] Unless you’re going to code the next Angry Birds and then just retire to a life of leisure, you’re going to be writing Lua and Solar2D code over and over again. And starting from scratch every time is nice if you’re looking for finger exercises, but if you want to speed […]
My Biggest Win from the Corona SDK Hackathon
Last Saturday I participated in the first Corona SDK Hackathon, sponsored by Ansca Mobile, InMobi, and PapayaMobile. It was an event in San Francisco with about 130 on location, and 200 people remotely around the globe, all working on Corona SDK projects, either games or apps. You may have heard I won a prize, but […]
Corona SDK vs Cocos2D
(Note: To the Cocos2D fanboys who stumble upon this — please don’t lay in wait for me in the parking lot. There’s room for both in this world. But I’m writing this from the standpoint of someone who’s living in 2011 and wondering why you guys are still partying like it’s 1999.) EDIT: Be sure […]
New Tutorials and a Horse Crazy Update
I know it’s been a while since I posted a new tutorial on GDN, but one should be coming in the near future. One of the pieces of Horse Crazy turned out to be “generic” enough to be useful over and over again so I thought I’d write it up and share the code. Dwayne […]
Horse Crazy – Status Report
Okay, it’s been 10 days since my last blog post about Horse Crazy and you can get a LOT of stuff done in 10 days, especially using something like Corona SDK. However… (insert innocent look here) The last week was mainly filled with other commitments, so it was only yesterday that I jumped back on […]
Horse Crazy – An Infinite Number of Horses
I’m having a hard time getting back into the swing of things after the holiday weekend (here in the USA). Most holidays I work right on through, but this time I spent almost three entire days NOT working. Well, I documented some of the artwork needed for Dwayne, but it wasn’t until today that I […]
horse crazy, ipad game, iphone game, ipod touch gameHorse Crazy – Artist on Board
26 days before Horse Crazy has to be submitted to Apple and the project has an artist. Dwayne Ferguson (http://www.diehardstudio.com/) and I have traded art and programming in the past, but this project will be our first “joint venture.” It’s kind of a secret for now, but we actually talked about doing a big project […]
Horse Crazy – Listing the Art
Stinking holidays! Okay, I’m a day behind schedule thanks to camping trips and things like that, but I did get the list of art assets done today. It’s posted here: http://gamedevnation.com/horse-crazy-art-assets/ The thing I’m really wondering about is whether I can find someone who can do that in 2-3 weeks? I may be underestimating the […]
Horse Crazy – The Screens
Day 1 – I registered the HorseCrazyGame.com domain name, wrote some test code for Horse Crazy (HC), and came up with the screens needed for the first version of the app. This Is Horse Crazy The game allows you to choose a horse, name it, and bring it into a stall where you can groom […]
horse crazy, ipad game, iphone game, ipod touch gameCreate A Simon Game in Solar2D

[Updated July 31, 2020] On the Solar2D forums someone asked about creating a Simon-like game where the computer highlights a color and the user touches the same one, then computer highlights two colors and user does the same, etc. Simon was one of the top electronic games in the 80s. The question on the forum […]
color, game design, sequence, simon, tables