I just posted a new (free) tutorial showing how to use a single base prefab and an array of sprites to create multiple prefabs — all different, but similar in action. You’d use this technique in a game where many game objects are of the same type, but just look different (and possibly have some […]
Many of you know I’m now a full-time student and that has me cutting back on creating tutorials. Not enough time. So how is it that I have a new tutorial for Unity 2D game development? Because my CS109 class is using Unity and since I have game dev experience I’m a “peer mentor” for […]
There are SO many resource available for learning Unity that it’s easy, I think, to flit from one to the other so much that you don’t ever really get going. (Personal experience?) Of course you should keep coming back here to the GDN Unity 2D tutorial videos, but I’d also recommend grabbing a book that […]
(This video is not from the Pixelnest Studio guys, but it’s based on their tutorial, thus the name.) After creating the tutorial to make random enemies for the Pixelnest-based videos I decided to keep going and add a way to finish the level instead of just flying to the right forever. Following is a video showing the way I […]tag, trigger
(This video is not from the Pixelnest Studio guys, but it’s based on their tutorial, thus the name.) After finishing the Pixelnest-based videos I decided to tweak things a bit. One feature I wanted to add was random Poulpi — instead of placing them on the screen I wanted to randomize their position (and number). […]random
I’ve created a series of game dev video tutorials for Unity 2D beginners: Unity 2D Game Tutorial The tutorial is based off the written tutorials from the guys at Pixelnest Studio (with their permission) and will get you started making a simple shoot ’em up game.