[Updated August 19, 2020] Chasy Maze (final name) never did turn into a course, but it was just updated for iOS devices and can be downloaded for free here: https://apps.apple.com/us/app/chasy-maze/id1139444245 A few weeks ago I started brainstorming ideas for a new game development course and before I can create the video tutorials I have to […]
I just posted a new (free) tutorial showing how to use a single base prefab and an array of sprites to create multiple prefabs — all different, but similar in action. You’d use this technique in a game where many game objects are of the same type, but just look different (and possibly have some […]
Many of you know I’m now a full-time student and that has me cutting back on creating tutorials. Not enough time. So how is it that I have a new tutorial for Unity 2D game development? Because my CS109 class is using Unity and since I have game dev experience I’m a “peer mentor” for […]
(This video is not from the Pixelnest Studio guys, but it’s based on their tutorial, thus the name.) After creating the tutorial to make random enemies for the Pixelnest-based videos I decided to keep going and add a way to finish the level instead of just flying to the right forever. Following is a video showing the way I […]tag, trigger
(This video is not from the Pixelnest Studio guys, but it’s based on their tutorial, thus the name.) After finishing the Pixelnest-based videos I decided to tweak things a bit. One feature I wanted to add was random Poulpi — instead of placing them on the screen I wanted to randomize their position (and number). […]random
I’ve created a series of game dev video tutorials for Unity 2D beginners: Unity 2D Game Tutorial The tutorial is based off the written tutorials from the guys at Pixelnest Studio (with their permission) and will get you started making a simple shoot ’em up game.