I just posted a new (free) tutorial showing how to use a single base prefab and an array of sprites to create multiple prefabs — all different, but similar in action. You’d use this technique in a game where many game objects are of the same type, but just look different (and possibly have some […]
(This video is not from the Pixelnest Studio guys, but it’s based on their tutorial, thus the name.) After creating the tutorial to make random enemies for the Pixelnest-based videos I decided to keep going and add a way to finish the level instead of just flying to the right forever. Following is a video showing the way I […]tag, trigger
(This video is not from the Pixelnest Studio guys, but it’s based on their tutorial, thus the name.) After finishing the Pixelnest-based videos I decided to tweak things a bit. One feature I wanted to add was random Poulpi — instead of placing them on the screen I wanted to randomize their position (and number). […]random
I’ve created a series of game dev video tutorials for Unity 2D beginners: Unity 2D Game Tutorial The tutorial is based off the written tutorials from the guys at Pixelnest Studio (with their permission) and will get you started making a simple shoot ’em up game.
[Updated August 4, 2020] There’s a cool tutorial video (and sample code) on the Three Ring Ranch video course site. It’s free (although requires you register on the site) and talks about managing display objects that are “mass created” and don’t have variable names attached to them. For example, in a loop like this:
Every time you create a new display object (image, rect, circle, etc.) in Corona SDK a “reference point” is attached to that object behind the scenes. That point determines exactly how the object is positioned on the screen. Here’s a videos showing what that’s all about and then there’s a bunch of variables afterwards you […]
There’s a new video tutorial course for people just getting started with Corona SDK. It covers the basic concepts of animation, tap events, and audio. Which means it will show you enough for you to be able to make a simple game on your own. The course is free, although you do have to register […]
Everybody has to start somewhere and if you had to write code that was perfect none of us would be developing mobile games. Or any other kind of software, for that matter. 🙂 Fortunately, the most important thing is to WRITE SOME CODE and worry about making it perfect later. And while I won’t claim […]graphics, tutorial