Unless you’re lucky enough to have the skill of a coder and the talent of an artist (d@$# you!) you’re going to have to find your game art somewhere else than under your pen. While hiring an artist to create the game artwork exactly the way you want is the best way to go, sometime […]
Create A Simon Game in Solar2D
[Updated July 31, 2020] On the Solar2D forums someone asked about creating a Simon-like game where the computer highlights a color and the user touches the same one, then computer highlights two colors and user does the same, etc. Simon was one of the top electronic games in the 80s. The question on the forum […]
color, game design, sequence, simon, tablesUsing print() from a Device (kinda)
While a visual debugger would give everyone thrills, Corona SDK doesn’t have that (yet). But we do have the handy-dandy print() statement so we can print out debug strings and figure out what’s wrong with our code. Unfortunately, print() doesn’t work on the device, and so if you run into a problem that doesn’t show […]
Better Buttons in Corona SDK
It’s easy to make a button using Corona SDK, but making a button that acts correctly takes a little more work. With the code in this sample you’ll be making good buttons and simplifying your code at the same time. Right-click the link below to grab a zip file containing the article (full details of […]
Graphics Layout Tool
Switching Screens
Using the Coffee demo on Ansca Mobile’s blog I put together a demo showing how to switch from one screen to another, for example, switch from the play screen to a high score screen and back again. To make it work you’ll need a couple button graphics and the ui.lua file from that Coffee demo. […]