Most of the examples in this article aren’t based on 2D games, but the principles apply whether you’re doing 2D or 3D.
Gamasutra: Dan Taylor’s Blog – Ten Principles of Good Level Design (Part 1)
Most of the examples in this article aren’t based on 2D games, but the principles apply whether you’re doing 2D or 3D.
Gamasutra: Dan Taylor’s Blog – Ten Principles of Good Level Design (Part 1)
Powered by WishList Member - Membership Software