(This video is not from the Pixelnest Studio guys, but it’s based on their tutorial, thus the name.)
After creating the tutorial to make random enemies for the Pixelnest-based videos I decided to keep going and add a way to finish the level instead of just flying to the right forever.
Following is a video showing the way I came up with to do that:
The Scene Finish Line (8:16)
Here’s the HitFinishLine script so you don’t have to try and copy the code from the video.
using UnityEngine;
using System.Collections;
public class HitFinishLine : MonoBehaviour {
private GameObject hitObj;
void OnTriggerEnter2D (Collider2D collider) {
hitObj = collider.gameObject;
if (hitObj.tag == "Player")
{
transform.parent.gameObject.AddComponent<GameOverScript>();
}
}
}