The info in this post will be of use to anyone using Solar2D, but it will be especially awesome for people who are:
- Just learning about Solar2D
- Trying to decide whether to use it for game dev
- Curious about whether the hype about how fast you can create games in Solar2D is only hype, or whether it’s based in fact.
(Spoiler alert: fact.)
There’s an online web-based Solar2D Playground available where you can write code and see it run right away. You don’t need to install Solar2D, you don’t even need a code editor. Just try the included example programs and then start experimenting. Or start completely from scratch and do your own Solar2D test.
https://playground.solar2d.com
It’s designed for desktop use, but I’ve used it on my iPad and as long as a keyboard isn’t required for a sample project it works great — which means you can actually experiment with Solar2D game dev on the go.
Solar2D Playground is developed and maintained by Eetu “XeduR” Rantanen and is completely free to use. In fact, the entire playground itself is open source under the MIT license, so you’re able to fork it and make changes if that kind of thing floats your boat.
While I don’t need to “test Solar2D to see if I love it,” I do find the Playground really handy for trying something quickly without needing to create a file for the code and then loading it into the simulator.
Kind of a Lua/Solar2D scratch pad. Give it a shot!
Nice!
Those example games are about as good as, or in fact better than, most of my game projects ever got in Corona! ?
Haha! I know what you mean. I hate to think that I can “learn something“ just from some sample code, but I looked at some of that stuff and realized maybe I’m not as awesome as I think I am. ?