This third week of the project had me working on my second sprint — three user stories that were chosen during class time.
User Stories For This Sprint
#1 Create a dungeon that can be used for testing. Using tiled sprites I created a dungeon with 3 rooms, hallways, and a large open area. This can be used for testing all the PC/NPC interactions, etc. This task was estimated at 6 hours and it took 6 hours.
#2 Move the hero around the dungeon. Using the arrow keys you can move the hero (player character/PC) around the dungeon that was created. There are no animations on the hero, he just moves around in one position. This task was estimated at 2 hours and it took 1 hour.
#3 Create animations for hero, minions, and boss. I created the animations for the hero, but the minion and boss animations were not completed. This task was estimated at 2 hours and it took 1 hour so far.
Since the #3 user story wasn’t complete it was put back into the product backlog.
Thinking Ahead Questions
Things I’m thinking about after this week’s work:
- While I’m more interested (by a long shot) in 2D games, this last week I’ve been wondering about turning this game into a 3D top-down game. It’s too late to switch now but I need to think about that for a possible v2 of the game.
- Playing with stacks of index cards is kind of fun, but when there are dozens it gets unwieldy pretty quickly. I need to find a decent digital way to handle this.
- The scope of this game is pretty small, by design, because I have other classes and especially because I’m trying to do Scrum for this. But I wish I could just take a weekend and code, heads down, and see how far I can get.
Time Spent This Week
Total time working on the above user stories was 8 hours. There was also another 3 hours of research into game design docs and reading, for a total of about 11 hours spent on the project this week.
Total: 11 hours.