There’s a great interview over at AppUnderdog with the developer of Shelly the Shell Master, a new iPhone game that’s in the App Store.
Click here for Shelly the Shell Master
Is it a great interview because Shelly is the best game in the world? No, what’s so “great” about the interview is that it underscores what I’ve said in the past about Corona SDK, which was used to create this game: It’s the mobile app framework for the rest of us. The game was created in 6 weeks by a guy with no previous development experience!
John Carmack’s not going to use Corona to create the next version of Rage, and Firemint’s not going to use it to create Real Racing 3. Those kind of games push the envelope of the machine they’re running on and require almost bare-metal power.
But of the Top 10 paid apps on the App Store right now, I’m pretty sure all 10 of them could have been written using Corona SDK.
If you want to learn Objective-C and Xcode, more power to you.
But if you want to make a game, Corona SDK might be a much better choice for you.
Thanks for the shout out!
We’re all about trying to create an awesome developer experience so that you guys can build awesome apps. That’s why our mantra used to be “unlock your imagination” The idea was that Corona would let you focus on creating amazing apps instead of worrying about pesky implementation details.
We can’t wait to see what folks are going to do next!
best,
Walter
co-founder