Changes since previous build:
- Adds a lateUpdate event called after the enterFrame event. This would be called like this:
Most (many?) people will never need this, but if you’re wanting to do something after every other object in the scene has been moved/updated, this is where you’d handle that.
Here’s a link to the API docs for this new feature:
- Framework/timer: fixing timer.cancel() (f97ae26)
This fixes a timer.cancel() issue that was introduced in build 3610.