I’m working on a puzzle game where the player can walk off the screen and wrap around to the other side. That effect is also see in arcade games like the classic Asteroids where the asteroids and space ship wrap around the screen.
The easiest way is to just throw it into Preview or an image editing program and increase the size. But there’s a problem with that. If you had 32×32 sprites and doubled the image (sprite) sheet you’d end up with 64×64 sprites — but you’d also end up with sprites that aren’t crisp and clear. […]animation, artwork, sprite
[Updated August 2, 2020] This is a utility function for Solar2D called makeDriftingText() that creates text on the screen that slowly drifts up (or down) and vanishes. You can use it when the guy in your game grabs a coin to show how many points it’s worth, you can show a message on screen when […]animation, function, parameter