This second week of the project had me working on my first sprint — three user stories that were chosen during class time.
User Stories Completed in this Sprint
#1 Finish the game design document (GDD). This was completed, although the GDD is kind of a dynamic entity, so it will change as the project continues. This task was estimated at 1 hour and it took 1 hour.
#2 Write user stories. I wrote about a dozen more user stories, although I probably have another dozen or two to go before the project is complete. This task was estimated at 2 hours and it took 1 hour.
#3 Put together the framework for the game. Using Unity I created a new project and then imported the assets I suspect I’ll be using for the game. The list of assets can be found on the Word Dungeons wiki:
https://bitbucket.org/outlawgametools/word-dungeons/wiki/Assets
Also available from that link is access to the source code repository for the project. This task was estimated at 3 hours and it took 5 hours.
Thinking Ahead Questions
Things I’m thinking about after this week’s work:
- I’m heavily relying on two assets that I’ve never used before (SpriteTile and Core GameKit). While they are widely used, they’re also very complex tools and I’m a little nervous about getting up to speed with them.
- Four-direction sprites are not common, so I’m thinking of ways I might be able to use two-direction sprites (left and right) for some of the minions to give more variety.
- I need to create the game with an eye toward taking it commercial after the semester is over, which means hard-coding stuff would be a worse idea than it usually is.
Time Spent This Week
Total time working on the above user stories was 7 hours. There was also another 4-6 hours spent experimenting with some of the imported assets that I haven’t used before, for a total of about 12 hours spent on the project this week.
Total: 12 hours.